To get back to your house, either walk up to your wall and jump into your home, or transport out of the abyss. You can still see your house, and no matter how far you walk into the abyss, you cannot get out. You should now be surrounded by a black abyss. You may want to turn so that you are completely on the other side of the wall. Then, move so that you are over the wall. Walk in the green spot and click "Done Moving". Go to your house and click on "Move Furniture". To exit, walk into a wall of your house, or teleport using the shticker book. This is useful in attaining high scores.Įarn 50 throw experience points for the cream pie slice. | Submitted by NathanJ Then, you will circle around in the air, hitting multiple targets. You should see yourself closing the book in mid-air. Fire the cannon, and quickly just before you hit something, press. Aim the cannon at something, preferably house roofs. The Shticker Book should not be in the lower right hand corner. After you have closed the book, quickly move forwards out of the water. Then, close the Shticker Book by clicking it again. Jump back, and while you are over the water, open the Shticker Book by clicking on it. Stand on the water's edge so that your head is sticking out of the water. If multiple toons choose gags from the same gag track and successfully hit the same cog, you will do bonus damage to the attacked cog. | Submitted by NathanJ Voila! You now have a special spooky black cat. | Submitted by NathanJ To get a black cat, first you must make a new toon on HALLOWEEN DAY ONLY!(make it as a cat) Then when you see Flippy near the entrance to the Toontown Central playground and he asks you to say something, say 'Toontastic!' This may still let you gain experience.Įarn 6000 throw experience points for the birthday cake gag. | Submitted by NathanJ The Cog that was already destroyed is still gone, but there are explosions as if you still destroyed it. Then you will move on to squirt, but the toon that is attacking the same Cog will use squirt on nothing while the other uses squirt on the other Cog. The Toon with throw will destroy that single Cog first. Make sure that another Toon is using squirt on a separate cog, so that it should be as follows: one Toon's using a throw gag, another one is using squirt on the same cog, and another is using squirt on a different cog. Have yourself or another Toon use squirt to attack that same Cog. Because throw gags are used first, have one Toon attack a Cog with a powerful enough gag that it will totally destroy the Cog. When battling a group of Cogs (four), you can attack nothing. ^ Default gag - you get it at the start. | Submitted by NathanJ ***Sound gags will take cogs out of their lured position. The cog must move forward to fall for the trap. **Trap gags are useless unless you or another toon has lure. You can also not buy them in gag stores - but you can plant them. You can only carry one at a time, but they are super-powerful, they affect all cogs, and after you use one you need 500 more exp. *Level 7 gags are accessed by earning 10000 experience points. Level 4 aoohga (I don't know what it means either) Here are all the gags for ALL the gag tracks: You start with throw and squirt, and throughout the game you get to train for the different gags. Note that you can only get six out of the seven different gag tracks. The Pillow Glitch/Invisible Stairs Glitch.
Toontown rewritten catalog how to#
How to walk around with a fishing pole.P_UserCancelled, self, index)įor rentalType in ( ToontownGlobals. acceptItem( self, index, callback)Ĭallback( ToontownGlobals. TwoChoice)ĭef handleRentConfirm( self, mailbox, index, callback, choice): handleRentConfirm, mailbox, index, callback), style = TTDialog. MessageConfirmRent, command = Functor( self. TTGlobalDialog( doneEvent = 'confirmRent', message = TTLocalizer. encodeDatagram( self, dg, store)ĭef acceptItem( self, mailbox, index, callback): decodeDatagram( self, di, versionNumber, store)ĬatalogItem. typeIndexĭef decodeDatagram( self, di, versionNumber, store):ĬatalogItem. Return 'CatalogRentalItem(%s%s)' % ( self. loadModel( 'phase_6/models/golf/game_table')
loadModel( 'phase_4/models/minigames/toon_cannon')
debug( 'rental - has avater')Įstate = simbase. RentalGameTable)ĭef recordPurchase( self, avatar, optional): Return '%s %s %s' % ( hours, TTLocalizer. CatalogItem):ĭef makeNewItem( self, typeIndex, duration, cost):ĬatalogItem. toontowngui import TTDialogĬlass CatalogRentalItem( CatalogItem. toonbase import ToontownGlobalsįrom toontown.